ADR - Automated Dialogue
replacement
Recorded dialogues with high levels of background noise or any other type of problems must be re-record using a process called ADR.
Walking surface for the production of all types of footsteps
Recorded dialogues with high levels of background noise or any other type of problems must be re-record using a process called ADR.
The
actor/actress watches the image repeatedly while listening to the original
dialogue recorded on headphone as a guide. She/he then re-performs each line to
match the words and lip movements.
Foleys
Foley
is the art of recording sound effects that are missing in a specific scene of
the production such as steps, door handle, the rustling of clothing and others.
The
Foley technique was named after Jack Foley, a sound editor at Universal Studios.
A
good foley artist basically becomes the actor in certain scenes for the sounds
to be realistic and convincing.
The foley
crew normally involves the artist or “walker” who makes the sound and a
technician who records the sound.
Room Tone
A location’s “aural fingerprint”, room tone is the natural sound of a room without the interference of any other sound.
A location’s “aural fingerprint”, room tone is the natural sound of a room without the interference of any other sound.
A
microphone placed in two different empty rooms will produce different room
tones for each.
Room tone
is recorded during production sound recording and is used to match and fill the
production sound track to provide a continuous sound background.
Diegetic Sound
Sound
whose source is visible on the screen or whose source is implied to be present
by the action of the film:
•Voices
of characters
•Sounds
made by objects in the story
•Music
coming from instruments in the story
Diegetic
is any sound originated from source within the film’s world and it can be:
•On
screen - when the source that produces the sound is seen
•Off
screen - when the source that produces the sound is not seen
Non-diegetic sound
Sound
whose source is neither visible on the screen nor has been implied to be
present in action:
•Narration
•Sound
effects added for more drama
•Mood
music
Non-diegetic
sound comes from a source outside story space.
Establishing sound
Sound
that establishes the character of the surroundings from the very beginning of a
scene.
Establishing
sound is usually removed or regularly reduced in volume during dialogues but
may return as reestablishing sound.
•Traffic
sound
•People
cheering in a stadium
•Sound of
people dinning in a restaurant
Sound Motif
A sound
effect or combination of sounds that are associated with a particular
character, setting, situation or idea through the film.
The sound
motifs condition the audience emotionally for the intervention, arrival or
actions of a particular character.
The use
of sound motifs can help shape a story that requires many characters and
locations and so it helps unify the film and sustain its narrative and thematic
development.
Soundtrack Music
Music of
a specific scene or character made specially for it or already recorded by a
pop group or singer.
Music
helps to dictate the emotion of a scene and can be only in one part or
throughout the film.
Reverses
In the
broadcast world of TV reverses are the interviewer’s recorded questions.
Interviews
are normally shot with only one camera, the camera person records first the
interviewee answering all the questions. Once the interview is finished the
camera person then records the interviewer asking the questions (reverses).
Later at
the station the video editor will edit the images intercalating them making
sure it looks and sounds like it was shot with two cameras.
Wild track
Wild
track is sound recorded separately to be synchronized later in the film or
video.
It can be
recordings of dialogues (extra lines) or atmos sound when the camera is not
rolling any more.
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